Tag: Version
What's New in Gaia Sky 3.1
Short rundown of what's in this major release
Over the last two weeks I have released the feature-packed version 3.1.0
of Gaia Sky. Two bugfix releases (3.1.1
and 3.1.2
) followed shortly to fix bugs and regressions introduced in the former. This post contains a small rundown of the most interesting features in these three new versions. Let’s get started.
In this post, I’m mirroring the Gaia Sky 3 tutorial I wrote for the official Gaia Sky documentation to use as a rough script for the workshop given in a splinter session of the 2021 DPAC consortium online meeting held on March 17 and 18, 2021. You can find the original page here.
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Gaia Sky 3
Dramatic performance improvements and lots of new features in Gaia Sky 3
It’s been a while since I last talked about new Gaia Sky releases. Today I’m doing a recap of the last four releases, starting with 3.0.0
. This very verison came out with Gaia eDR3 on Dec 3, 2020. It was a big jump for Gaia Sky, as it introduced a plethora of new features and QOL improvements along with lots of bug fixes and little tweaks. This post goes over the latest versions from 3.0.0
to 3.0.3
, and reflects on what they brought to the table.
Jump to the analysis for each of the versions directly:
Gaia Sky 2.2.0
Planetary surfaces, keyframed camera, new scripting and more
Today we are releasing a brand new version (2.2.0
) of Gaia Sky with several major changes and new features. To sum up, github reports 1071 changed files, with 81672 additions and 31763 deletions. Gitlab displays a “Too many changes to show” banner, as their cap is at a 1000 files. This makes it by far the largest release ever, followed by version 1.5.0
in the summer of 2017.